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	<title>Comments on: MMORPG&#039;s Changing the World?</title>
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	<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/</link>
	<description>Nerds are for Dorks</description>
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		<title>By: Loki</title>
		<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/#comment-3645</link>
		<dc:creator>Loki</dc:creator>
		<pubDate>Fri, 05 Jan 2007 21:01:10 +0000</pubDate>
		<guid isPermaLink="false">http://forevergeek.com/?p=2000#comment-3645</guid>
		<description>cliche, your comment is not correct, on most MMORPG&#039;s, real world item trading is not allowed. Example: if im selling my lvl 100 character in some game for like 100$, my account will get banned and i can&#039;t use it again (nor can the one i was selling it to) if the admins find out about it. This has been circeled in some games as Runescape, as in Runescape selling accounts is not allowed, and they look Ebay and places like that for it. But selling &quot;joke&quot; and giving account with it is allowed. So if you go to Ebay and look for Runescape accounts on sale, you will only find jokes of 200$ and lvl 99 characters with them. In games like Kalonline (korean MMORPG) it really doesn&#039;t matter if you sell accounts or money on Ebay as the makers of that game don&#039;t watch over Ebay, and hardly care for stealing in-game either. I can go around scamming people from their belongings as much as i like to, as the game makers focus more on making new, expensive (have to buy with real money) items into the game.</description>
		<content:encoded><![CDATA[<p>cliche, your comment is not correct, on most MMORPG&#8217;s, real world item trading is not allowed. Example: if im selling my lvl 100 character in some game for like 100$, my account will get banned and i can&#8217;t use it again (nor can the one i was selling it to) if the admins find out about it. This has been circeled in some games as Runescape, as in Runescape selling accounts is not allowed, and they look Ebay and places like that for it. But selling &#8220;joke&#8221; and giving account with it is allowed. So if you go to Ebay and look for Runescape accounts on sale, you will only find jokes of 200$ and lvl 99 characters with them. In games like Kalonline (korean MMORPG) it really doesn&#8217;t matter if you sell accounts or money on Ebay as the makers of that game don&#8217;t watch over Ebay, and hardly care for stealing in-game either. I can go around scamming people from their belongings as much as i like to, as the game makers focus more on making new, expensive (have to buy with real money) items into the game.</p>
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		<title>By: John</title>
		<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/#comment-3644</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sun, 25 Sep 2005 13:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://forevergeek.com/?p=2000#comment-3644</guid>
		<description>I&#039;ve found a rather intresting concept while cruising thru the web. Have a look on it.
http://gcommerce.blogspot.com</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found a rather intresting concept while cruising thru the web. Have a look on it.<br />
<a href="http://gcommerce.blogspot.com" rel="nofollow">http://gcommerce.blogspot.com</a></p>
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		<title>By: cliche</title>
		<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/#comment-3643</link>
		<dc:creator>cliche</dc:creator>
		<pubDate>Thu, 18 Aug 2005 17:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://forevergeek.com/?p=2000#comment-3643</guid>
		<description>&quot;That sword that was not made of metal or anything solid, but rather of 1&#039;s and 0&#039;s inside a computer hundreds of miles away.&quot;

That&#039;s gotta be the stupidest comments i&#039;ve read recently.  And don&#039;t get mad because of this statement, because it&#039;s merely 1&#039;s and 0&#039;s.  By the way, can you give me the number of your checking account so I can transfer some 1&#039;s and 0&#039;s to my account?  I mean, it&#039;s not like I&#039;m taking anything metal or anything solid, right?

The fact is, items in MMORPGs have real world monetary value.  Similarly, there is an economy within the game, and coincides with real world economy right down to the fluctuation of currancy and exchange rate.  In fact, economy itself is merely a collective belief in value, and is run by a bunch of 1&#039;s and 0&#039;s.</description>
		<content:encoded><![CDATA[<p>&#8220;That sword that was not made of metal or anything solid, but rather of 1&#8242;s and 0&#8242;s inside a computer hundreds of miles away.&#8221;</p>
<p>That&#8217;s gotta be the stupidest comments i&#8217;ve read recently.  And don&#8217;t get mad because of this statement, because it&#8217;s merely 1&#8242;s and 0&#8242;s.  By the way, can you give me the number of your checking account so I can transfer some 1&#8242;s and 0&#8242;s to my account?  I mean, it&#8217;s not like I&#8217;m taking anything metal or anything solid, right?</p>
<p>The fact is, items in MMORPGs have real world monetary value.  Similarly, there is an economy within the game, and coincides with real world economy right down to the fluctuation of currancy and exchange rate.  In fact, economy itself is merely a collective belief in value, and is run by a bunch of 1&#8242;s and 0&#8242;s.</p>
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		<title>By: Nick</title>
		<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/#comment-3642</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 18 Aug 2005 15:57:36 +0000</pubDate>
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		<description>Hypothetically, if the attacker had caught the theif while the theif was trying to trade it and attacked him in real life before the trade was successful would it be considered protection of personal property?</description>
		<content:encoded><![CDATA[<p>Hypothetically, if the attacker had caught the theif while the theif was trying to trade it and attacked him in real life before the trade was successful would it be considered protection of personal property?</p>
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		<title>By: David</title>
		<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/#comment-3641</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 18 Aug 2005 13:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://forevergeek.com/?p=2000#comment-3641</guid>
		<description>Well in real life the guy did not try to get the other players account deleted, he instead attacked the theif in real life, and I doubt it will be the last time that real life consequences will occur due to an online game.</description>
		<content:encoded><![CDATA[<p>Well in real life the guy did not try to get the other players account deleted, he instead attacked the theif in real life, and I doubt it will be the last time that real life consequences will occur due to an online game.</p>
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		<title>By: Brad</title>
		<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/#comment-3640</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Thu, 18 Aug 2005 04:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://forevergeek.com/?p=2000#comment-3640</guid>
		<description>if it was &quot;transfered from one player to another&quot; that only happens in the game....so that really doesn&#039;t change anything :P. if someone&#039;s account is compremised or something and items get transfered maybe....but that&#039;s an account deletion at the worst...not a criminal or civil law issue.</description>
		<content:encoded><![CDATA[<p>if it was &#8220;transfered from one player to another&#8221; that only happens in the game&#8230;.so that really doesn&#8217;t change anything :P. if someone&#8217;s account is compremised or something and items get transfered maybe&#8230;.but that&#8217;s an account deletion at the worst&#8230;not a criminal or civil law issue.</p>
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		<title>By: David</title>
		<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/#comment-3639</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 18 Aug 2005 01:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://forevergeek.com/?p=2000#comment-3639</guid>
		<description>The thing is, if it was stolen in the real world, ie transferred from one player to another then should there be consequences? They did something in the real world that was taking something that did not belong to that person, but since it is only data in a game, does it really count as stealing?</description>
		<content:encoded><![CDATA[<p>The thing is, if it was stolen in the real world, ie transferred from one player to another then should there be consequences? They did something in the real world that was taking something that did not belong to that person, but since it is only data in a game, does it really count as stealing?</p>
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		<title>By: Brad</title>
		<link>http://www.forevergeek.com/2005/08/mmorpgs_changing_the_world/#comment-3638</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Wed, 17 Aug 2005 21:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://forevergeek.com/?p=2000#comment-3638</guid>
		<description>wow...that is extremely obsurd, to the point I think I actually should type &quot;LOL&quot; in a literal sense. You wouldn&#039;t convict someone of mass murder for playing Grand Theft Auto, you wouldn&#039;t convict someone of reckless driving for playing Crazy Taxi. If something can be &quot;stolen&quot; in a game like WoW, the best thing to do would be build in consequences and in-game effects for such an action, not take it into the real world. Many games have such things, although most MMORPG&#039;s rely mostly on player action to deal with things not built into the game on it&#039;s own (and vigilanty revenge is popular....but not in reality....usually).</description>
		<content:encoded><![CDATA[<p>wow&#8230;that is extremely obsurd, to the point I think I actually should type &#8220;LOL&#8221; in a literal sense. You wouldn&#8217;t convict someone of mass murder for playing Grand Theft Auto, you wouldn&#8217;t convict someone of reckless driving for playing Crazy Taxi. If something can be &#8220;stolen&#8221; in a game like WoW, the best thing to do would be build in consequences and in-game effects for such an action, not take it into the real world. Many games have such things, although most MMORPG&#8217;s rely mostly on player action to deal with things not built into the game on it&#8217;s own (and vigilanty revenge is popular&#8230;.but not in reality&#8230;.usually).</p>
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