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And it’s weaker than both the PS3 and the XBox 360. This shouldn’t however be a surprise to anyone as Nintendo had already announced this. And they’re betting more on innovation and low prices instead of a graphic powerhouse.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of “main” 1T-SRAM. It will additionally boast 64MBs of “external” 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU’s on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
So I guess you can expect a smoother nose on Mario, but nothing “Advent Children”-like.
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