Nintendo Archive: Crystalis


 

With the Wii on the way, and its access to hundreds of popular and obscure games from Nintendo’s extensive archives, I think now would be a good time to start a feature reviewing some of the lost games of our youth; be they criminally over-looked gems or pieces of garbage so diabolically bad, I really shouldn’t be reminding you of them.

 Nintendo Archive: Crystalis

SNK’s action RPG classic, Crystalis, basically takes everything that made the original Legend of Zelda for the NES so good, and makes it exponentially better. The original Zelda was pretty much the template for the genre, so one would expect the formula to be improved as more and more Action RPGs graced the big grey box. Well, Zelda II: the Adventure of Link was a big let-down to many a Zelda-fan, if mostly due to the side-scrolling point of view. Crystalis is everything the Zelda sequel should’ve been, and my personal favorite Action RPG made for the NES.

The story is like so: something nasty happened in the year 1987 causing the End of the World. Animals mutated into all forms of deadly creatures and chaos reigned supreme. A giant Pagoda in the Sky was built and shuttled-off to float around for some reason. Meanwhile, back on Planet Earth, the survivors rebuilt their villages and environments and adapted to the new world. 100 years later, a purple-haired young lad is awoken from a cryogenic slumber and emerges from the depths of a cave (NES cinematics, gotta love em). He is fabled to rid the world of tyranny and is quickly sent to work waking up sleepy assholes in caves and repairing windmills. The people of the future are lazy bastards.

It starts out as most Action RPGs, you are weaponless and alone in some village and you have to interact with people to get the items you need. You kill cannon-fodder monsters in the overworld levels to earn money and gradually level-up to become more powerful While this is a relatively boring concept now n’ days, but back then, holy crap.

 Nintendo Archive: Crystalis

I mentioned Zelda earlier for a reason. One can instantly recognize similarities in the two games that go beyond just the genre. Much like the fangirl-adored Link, your purple-haired hooligan in Crystalis has the ability to charge up energy attacks with his sword and blast them at on-coming enemies. However, the energy-blast mechanics for Crystalis are considerably more maneuverable than in Zelda. By holding down the B-button, you charge the attack (as opposed to Link, who has to have a full life-meter to accomplish the task, and then has no control over it). A power-meter gauges how powerful your blast will be. As the game progresses, you collect “orbs” that increase your energy blast’s destructive capabilities. But what I think is the best thing about the energy blast in Crystalis is that once you charge it up you can keep on truckin’ around the overworld until you run across a mutant tiger or amorphous blob. Then you can line em up and blow em away. It may not seem like much now, but that extra ounce of freedom and control really went a long way. And to make things even cooler, once you’ve charged a blast you get these cool orbiting electrons all around you, kinda like an atom. Very snazzy.

RPG-wise, things are pretty cut and dry, here. You interact with villagers and old men hiding in caves to find out what you need to do next. You investigate items in various stores and figure out how to put them to good use in the proper areas. Again, by today’s standards, this may be nothing spectacular, but from a historical context, this game was light-years ahead of its time.

The graphics are exceptional for an NES RPG. Purple-puss has a smooth, well-rounded design; much more fluid-looking than early NES games and not nearly as blocky. Environments range from sandy to rocky, to grassy. The densely floral areas actually conceal half your body in underbrush, and some baddies as well, adding a nice touch to the detail. You feel like you’re walking in the woods and not in a blocky maze. Some enemies are more interesting than others. There’s the lame-o level-builder losers, like blobs, slugs and tiger-people. But there’s also a few with funny quirks, like rock monsters that rip off their own heads and throw them at you.

 Nintendo Archive: Crystalis

The levels are set up in a much smoother fashion than Zelda. The entire overworld is one big playground, not segmented into screens which have to load every time you get across one. Once you accomplish the task in one level you move on to the next. Each level has a different overworld and accompanying village for you to play in. I’ll admit, separating areas into levels sort of detracts from the “massive world” aspect that Zelda had, but it makes the gameplay so much cleaner.

The save function has also been refined. You can save whenever you wish, rather than having to die in order to save your progress. This made things especially convenient when I was a kid. Due to my ridiculously short attention span, after a level or two I wanted to take a break and do something else. However, having to kill myself in Zelda could either be time-consuming (with 20 heart-containers and a blue tunic, killing yourself could take hours) or embarrassing when friends come over and see on my save screen that I’d died 59 times. Choruses of “What the Hell, dude? The game isn’t THAT hard!” would echo through-out my youth. But not with Crystalis! The lazy gamers could finish the game at their leisure without embarrassing death-counts.

Basically, if you’re looking for old fashioned, historically significant, GOOD Action RPG, um
action
then, Crystalis should be number 1 on your list. It was re-released for the Gameboy Color, though I’ve heard many a complaint about the quality of the port. Having not played that version, myself, I’ll have to rely on someone else to fill in that gap. Never-the-less, you can find the NES cartridge on Ebay, used, for a relatively cheap price, or some of you unscrupulous net-savvy so-and-sos can find “other means” to play the game. OR, you can just wait for the Wii to make it downloadable. Either way, there are PLENTY of ways for you to play this game. And you really should, too. Every time Crystalis goes un-played, Baby Mario cries.


 

17 Responses to Nintendo Archive: Crystalis

  1. Jeff Clark says:

    Oh man, good stuff. This was my favorite game back in the day!

    I believe it was October 30, 1997 (not 1987) when the everything changed though. But hey, I haven’t played the game in 10 years… I could be wrong.

    Good post. Viva la Crystalis!

  2. Robbie Johnson says:

    I’ve only played the GBA version and I have the same fondness of it as you seem to. Being from a generation after your’s, I find it wonderful that we were both able to enjoy the same game!

  3. monkeypup says:

    This was up there with solomon’s key as my favorite game of its time. Great RPG. My brother and I played it for hours on end.

  4. Saborlas says:

    Loved that game. Too much fun, although I got lost a lot. I think ocremix.com has a good remix of the overworld theme.

    Not to make you scream in frustration, but in the original Zelda, entering the inventory screen (hit start) and hitting Up and A on controller 2 would immediately bring up the save screen. No dying involved.

  5. Spengs says:

    Why did you tell me this 15 years ago!?
    ;)

  6. JR says:

    Some guy did a complete game walkthrough in 1.5 hours. Impressive considering it took me forever when I played it way back when!

  7. Stacy says:

    Exelent! Good work! Would you please also visit my site?
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  8. tim says:

    Yeah, i played the port….it was terrible. They changed the intro to be much more dumbed down and straightforward. And the sound was awful.

  9. Dion says:

    for those who’ve beaten crystalis…i’ve gone far…but for the love of me i can’t figure out wat to do with those blinking glasses dat u get and dat stupid kensu guy keeps telling me he lost somthing and its behind the pallace in one of the channels…i’m goin’ nuts here…does anyone know?? wat is the glasses for?? – i gotta admit i’m stumped…:(

  10. mary clark says:

    I still play the old cristalis as a matter of fact i’ve been playing it for a week I love it ! I found it in a box haven’t played in years but it’s still fun . I still find it flustrating.

  11. Matthias says:

    To Dion, Kensu lost the “Love Pendant” in the water channel that you access through the throne room, you must be able to summon the Dolphin in order to find it, it’s something in the manner of finding the Onyx Statue near Brynmaer, and the glasses are to be used in the woodshed in the village on the far right side of the sea area… (Don’t really remember the names of the towns past Brynmaer, try playing this game as an irresponsible 10 year old who lost the book that tells you what all the objects do. That was part of the fun to playing this game… my very own Tetris, no end in site slaying the assorted baddies!!!)

  12. crystalis lover says:

    I not even going to bad mouth the GBC version of this amazing game. I have a suggestion instead. remake it on its 20th anniversary on nintendo DS or Wii, leave the original story and music in place. If you change anything let it graphics, anything else do it as an event that occurs after the end of the game tower sequence. You know bonus content right!? I played the original version on 09/14/09 and I cried. I haven’t playerd this game in 7 years and had forgotten what is was about. I know completely understand the plot. For example Azteca is an android that turns into Draygon and the bipedal dragon that shots beams near the end of the game. Anyways I love Crystalis so much, SNK did a great job on this title thanks to emulators for pc I’m never going to stop playing this game again :)

  13. crystalis lover says:

    If a remake is in works let Mesia be a playable character (bonus content). Two player mode would be nice as well. the remake could have three versions of the game Nes, GBC, and the new remade version (DS/Wii).

  14. crystalis lover says:

    The Year is now 2010 and April 13 has been passed. The 20th Anniversary of Crystalis has come and gone (A.K.A Godslayer). Still to this day there is no mention of this event. Crystalis has turned 20. I guess I had to be the one who says it. Happy 20th Anniversary Crystalis …. SNK Thanks for the memories!!!!!!!!

  15. curt says:

    love the game but i am stumped at finding the tornado bracelet, any suggestions?

  16. Dave says:

    A sequel to this game needs to be made, basically just more Crystalis. just keep it going. even if they remade it with the same old 8bit graphics, I really don’t care. just keep it going. It’s the best video game I’ve ever played.

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