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	<title>Comments on: Physics Hardware</title>
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		<title>By: Franklin</title>
		<link>http://www.forevergeek.com/2006/06/physics_hardware/#comment-4740</link>
		<dc:creator>Franklin</dc:creator>
		<pubDate>Mon, 18 Dec 2006 18:44:42 +0000</pubDate>
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		<description>Hi people! Great job! Would you please also visit my site?
&lt;a&gt;&lt;/a&gt; [url=][/url]</description>
		<content:encoded><![CDATA[<p>Hi people! Great job! Would you please also visit my site?<br />
<a></a> [url=][/url]</p>
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		<title>By: evilKat</title>
		<link>http://www.forevergeek.com/2006/06/physics_hardware/#comment-4739</link>
		<dc:creator>evilKat</dc:creator>
		<pubDate>Thu, 08 Jun 2006 14:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://forevergeek.com/?p=3047#comment-4739</guid>
		<description>&quot;Basically the end result is that for games that support the physics card, you get more realistic graphics, and that can mean better fire, more realistic smoke, and explosions, which can increase the fun factor of the game.&quot;

Actually that is a common misconception that is only going to get worse, unless consumers are edumacated about the differences.

CURRENTLY, yes, the quoted block above holds true. However the Ageia card allows for much more than that. It allows for PERSISTANT physics, not just &quot;effects&quot; physics, which is the only type you&#039;re likely to see for a while until game devs get their acts together. With Ageia&#039;s physics acceleration, the CPU actually knows what&#039;s going on, so if some physics happens to intereact with something else (like a building collapsing over characters to kill them), then falling debris could potentially kill characters.

Not so with with the current level of physics adoption. And certainly not so for the Graphics card accelerated physics solutions (a la Novodex API) via ATI and Nvidia. These will only be effects physics because there is no way for the CPU to know what effects are being accelerated and what effect they could possibly have on other objects. So these effects will most likely be limited to bullet explosions (Ghost REcon A.W), flying mailboxes, blood splurts, etc etc.

True physics that are part of the game&#039;s core are likely a ways down the road (see Cell Factor) etc.</description>
		<content:encoded><![CDATA[<p>&#8220;Basically the end result is that for games that support the physics card, you get more realistic graphics, and that can mean better fire, more realistic smoke, and explosions, which can increase the fun factor of the game.&#8221;</p>
<p>Actually that is a common misconception that is only going to get worse, unless consumers are edumacated about the differences.</p>
<p>CURRENTLY, yes, the quoted block above holds true. However the Ageia card allows for much more than that. It allows for PERSISTANT physics, not just &#8220;effects&#8221; physics, which is the only type you&#8217;re likely to see for a while until game devs get their acts together. With Ageia&#8217;s physics acceleration, the CPU actually knows what&#8217;s going on, so if some physics happens to intereact with something else (like a building collapsing over characters to kill them), then falling debris could potentially kill characters.</p>
<p>Not so with with the current level of physics adoption. And certainly not so for the Graphics card accelerated physics solutions (a la Novodex API) via ATI and Nvidia. These will only be effects physics because there is no way for the CPU to know what effects are being accelerated and what effect they could possibly have on other objects. So these effects will most likely be limited to bullet explosions (Ghost REcon A.W), flying mailboxes, blood splurts, etc etc.</p>
<p>True physics that are part of the game&#8217;s core are likely a ways down the road (see Cell Factor) etc.</p>
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	<item>
		<title>By: Marc</title>
		<link>http://www.forevergeek.com/2006/06/physics_hardware/#comment-4738</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Wed, 07 Jun 2006 20:19:29 +0000</pubDate>
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		<description>Why not just add the PPU to the graphics card(s) we can now put 2 (maybe even 4 or more) cores in one processor, so why not combine the two into one ultimate gaming card?</description>
		<content:encoded><![CDATA[<p>Why not just add the PPU to the graphics card(s) we can now put 2 (maybe even 4 or more) cores in one processor, so why not combine the two into one ultimate gaming card?</p>
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