Submit your breaking news stories and original articles to us by contacting us
Ars Technica is reporting that the PS2 is outselling the XBox.
Since the release of the Xbox 360, Microsoft has averaged 246,000 console sales each month in the US, while the PS2 has seen an average of 473,000 unitsâa number bolstered by an estimated 1.5 million sales in December alone. Leaving out December, Sony’s average drops to 302,000 per month, still outpacing the Xbox 360 by a healthy margin.
I think this is somewhat skewed, seeing as how the PS2 is a few years old and selling at a price well below that of the Xbox 360.
Xbox 360 still selling briskly
Xbox 360 price drop confirmed
Falcon Xbox 360s still suffer from 3RL
Xbox Turns a Profit
Laptops outselling desktops in the US
Forever Geek is a resource for all things geek. You can stay tuned by having the latest FG news delivered to you for free via RSS.
Category: Uncategorized
Tags:

Netbooks and User Satisfaction: It’s All About Expectations
10 Cool Sony Walkman photos – celebrate Walkman’s 30th birthday
2 Responses for "PS2 Outselling XBox 360 In US"
June 12th, 2006 at 12:03 am
1I wouldn’t say it’s “skewed” just an unfair comparison considering the PS2 has so many games out already and that most of them are $25 or less. The PS2 has been very well established and the xbox 360 is still trying to gain momentum. Currently many people see the 360 as being overpriced and their aren’t many games out yet. Plus the games are the highest priced in the market.
June 12th, 2006 at 8:23 am
2One thing I always fail to understand is that with each console release the prices of new games go slightly up. I’m not saying that all games should be priced in the same way: A classic games collection versus a game that required a lot of money and resources to develop, like Shen Mue, as an example.
As advertisement sinks it’s teeth deeper and deeper into the gaming industry. The prices of those games should also be reduced, as they’re supposed to. But, unfortunately, gaming is slowly becoming the same as any other media in the market. No matter what you’re purchasing, there will be advertisement in it, regardless of the format.
Sure, making games with better textures and more polygons requires more processing power and better machines. But the consumers shouldn’t be forced to pay for that hardware during the first batch of games, which besides being mostly rushed, unfinished and buggy versions of the games, hardly use the machine’s full potential, on the opposite, they are mostly a showcase of special effects.
RSS feed for comments on this post
Leave a reply