If you haven’t heard of this game yet, then you should be doing a bunch of searches on details pertaining to it because Spore, if it works as well as the video demonstrations lead you to believe, is going to be the most revolutionary game released in 2007.

For a while now though, I hadn’t heard any more news on the game, and that made me a bit worried, but now Popular Science has an eight page interview with Will Wright, the man behind Spore.

Here is a tidbit from that interivew:

There must be hundreds of thousands of words written already about Spore, but can you describe the game in 50 words or less?
The core of it is, we want the players to create their own worlds, all the way from the microscopic scale up to the galactic. At every level of the game there is a simulation of life, society, civilization, exploration, the player’s kind of pushing back against, but as they create each level of this world it’s automatically shared with other players, so that the players playing are also creating the game worlds for everybody else.

Going through the Spore demo, it seemed almost like a boxed set of games on a related theme rather than a single game. Do you see it as a series of separate experiences or are they tightly linked together?
I always thought of it kind of almost as a T, where the base of the T is you working your way up the levels, where there are goals from cell to evolution to tribe to civilization. Once you get to space, though, the game opens out — that’s the top of the T – where now there are these different metagames, different kinds of metagoals you can pursue, and it becomes more of an open-ended sandbox up at the space level. So its kind of a combination of directed gameplay at the base of the T working your way up and opening up into a sandbox at the top that’s more Grand Theft Auto-like.

If you have a fair bit of time left in your day, and are interested in what Spore might be able to offer you when it is released later this year, then check out the full interview on Popular Science’s website.

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