Submit your breaking news stories and original articles to us by contacting us

On the Walrus Magazine website there is an amazing, albeit long post, on Game Theories, and how the online economies of World of Warcraft and other online games are having real life affects.
There is one section on the first page that really hits home, as there are direct statistical comparisons between EverQuest and the real world and it really sums up the effects that online communities are having.
He began calculating frantically. He gathered data on 616 auctions, observing how much each item sold for in US dollars. When he averaged the results, he was stunned to discover that the EverQuest platinum piece was worth about one cent US—higher than the Japanese yen or the Italian lira. With that information, he could figure out how fast the EverQuest economy was growing. Since players were killing monsters or skinning bunnies every day, they were, in effect, creating wealth. Crunching more numbers, Castronova found that the average player was generating 319 platinum pieces each hour he or she was in the game—the equivalent of $3.42 (US) per hour. “That’s higher than the minimum wage in most countries,” he marvelled.
If you are interested in this type of information and comparison, this is the best article I have read on this subject in a long time, and really it also explains why there are so many gold farmers in MMORPG’s.
Real Life Firefox
Warhammer Online Community Site Is Live
Google Hacks Are For Real
Second Life Passwords Compromised
Scientists invent Real Life “Star Trek Tricorder”
Forever Geek is a resource for all things geek. You can stay tuned by having the latest FG news delivered to you for free via RSS.
Category: Uncategorized
Tags:

Netbooks and User Satisfaction: It’s All About Expectations
10 Cool Sony Walkman photos – celebrate Walkman’s 30th birthday
5 Responses for "Online Economies Affecting Real Life"
May 14th, 2007 at 1:07 pm
1Affecting. Sorry, pet peeve of mine. Unless, of course, online economies are [producing] real life.
May 14th, 2007 at 1:29 pm
2oh well, yah, it’s been already a long time since virtual economy had affected real life. In Korea the government is taking action toward this.
May 14th, 2007 at 8:56 pm
3It is getting out of control in World of Warcraft.
May 15th, 2007 at 8:48 am
4Just curious: Did you happen to notice this article is from June of 2004? That’s nearly three years ago at this point. It’s a great article and all, but… it’s just really old and kind of surprising to see a post about now. :)
May 15th, 2007 at 9:38 am
5Yeah, I noticed it was old.. but honestly, it had come up in my rounds recently, and with it, brought up some interesting questions and thoughts that I figured the FG audience would like. :)
RSS feed for comments on this post · TrackBack URI
Leave a reply