Hot off their latest win for Limbo — a Mac Developer Award — developer Playdead has let slip the first details on what they’re working on for their second game. It sounds equally macabre, with a similar gameplay style, but a decidedly new experience.
Currently codenamed Project 2, Playdead‘s follow-up to Limbo has a similar setup to that first game. It stars another young boy (could it be the same boy?), but instead of trying to survive a forest full of monsters and life-threatening obstacles, this boy is trying to take down some kind of group that’s experimenting on human cadavers. Unlike the two-dimensional, monochrome Limbo, Project 2 features full-color graphics in a 3D environment. It will still play as a side-scroller filled with puzzles, though.
Above is the first screenshot from the new game, and you can certainly see the similarities to Limbo in it. Rather than re-use the custom engine they made for Limbo, Playdead is using the Unity game engine — the same engine used to create Battlestar Galactica Online and Family Guy Online. Project 2 has a budget of $1.5 million, and Playdead is expected to release versions for PC, Mac, Xbox 360, and PlayStation 3.
No release date has been announced, though Playdead CEO Dino Patti is on record saying that Project 2 will require a three-and-a-half year development. With Limbo having released mid-2010, that puts Project 2 potentially on track for late next year.