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	<title>ForeverGeek &#187; Arcade Game</title>
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		<title>Racing Arcade Game Meets Real Life, It Looks Amateurish But Fun [Video]</title>
		<link>http://www.forevergeek.com/2010/08/racing_arcade_game_meets_real_life/</link>
		<comments>http://www.forevergeek.com/2010/08/racing_arcade_game_meets_real_life/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 20:03:16 +0000</pubDate>
		<dc:creator>James Johnson</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Arcade Game]]></category>
		<category><![CDATA[Malte Nemlich]]></category>

		<guid isPermaLink="false">http://www.forevergeek.com/?p=20949</guid>
		<description><![CDATA[I like when games are given a real world edge. Sometimes a games real world edge is given by placing real landmarks in games, sometimes it&#8217;s accomplished with fancy narratives that sound less like a game and more like real conversations, for Malte Nemlich, making games real means providing a real life basis for those games. Nemlich took a remote control car, attached a camera to the unit and then fashioned his own &#8220;3-D&#8221; track (as in a real track that actually exists in the real world). Nemlich then took his arcade game design one step further, creating an actual gaming cabinet for his controls with a full TV screen]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-20950" href="http://www.forevergeek.com/2010/08/racing_arcade_game_meets_real_life/malte_nemlich_-_real_world_racing_game/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-20950" title="Malte Nemlich - Real World Racing Game" src="http://www.forevergeek.com/wp-content/media/2010/08/Malte-Nemlich-Real-World-Racing-Game.png" alt="Malte Nemlich Real World Racing Game Racing Arcade Game Meets Real Life, It Looks Amateurish But Fun [Video]" width="300" height="167" /></a>I like when games are given a real world edge. Sometimes a games real world edge is given by placing real landmarks in games, sometimes it&#8217;s accomplished with fancy narratives that sound less like a game and more like real conversations, for Malte Nemlich, making games real means providing a real life basis for those games.</p>
<p>Nemlich took a remote control car, attached a camera to the unit and then fashioned his own &#8220;3-D&#8221; track (as in a real track that actually exists in the real world).</p>
<p>Nemlich then took his <a title="Arcade Games News" href="http://www.forevergeek.com/tag/arcade/">arcade game design</a> one step further, creating an actual gaming cabinet for his controls with a full TV screen to view when the car is being controlled, it even has a tilting seat like the games of old (think <em>Wipeout).</em></p>
<p><em><span id="more-20949"></span></em>Okay so the results aren&#8217;t perfect, but it&#8217;s still a great attempt at bringing the real world to the average user, sure it&#8217;s no predator drone, but it&#8217;s a really cool waste of time to build and I&#8217;m pretty sure anyone with a bit of time on their hands could master building their own track by following Newlich&#8217;s example.</p>
<p>Sure it looks a bit amateurish, but still fun! Have a look for yourself with the video below:</p>
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<p>What do you think? Are you motivated to go and create your own version of the game, you and your friends could create tracks and see who&#8217;s challenge is the hardest to defeat.</p>
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		<title>Michael Jackson&#039;s Moonwalker: Bad Ass for its time</title>
		<link>http://www.forevergeek.com/2009/07/michael_jacksons_moonwalker_bad_ass_for_its_time/</link>
		<comments>http://www.forevergeek.com/2009/07/michael_jacksons_moonwalker_bad_ass_for_its_time/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 16:48:27 +0000</pubDate>
		<dc:creator>Jayvee Fernandez</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Arcade Game]]></category>
		<category><![CDATA[Michael Jackson]]></category>
		<category><![CDATA[Moonwalker]]></category>
		<category><![CDATA[Penny]]></category>

		<guid isPermaLink="false">http://www.forevergeek.com/?p=13357</guid>
		<description><![CDATA[Not that the guy&#8217;s already gone but truth be told, Moonwalker which was released in the mid 90&#8242;s in the arcades was actually one of the more engaging arcade games of the time. i remember myself in my teens with three of my friends &#8212; all playing as MJ. We&#8217;d spend Saturday afternoon beating the game. For its time, Moonwalker had spectacular graphics, faithful and catchy background music and charge moves &#8212; yeah, the charge moves where&#8217; you&#8217;d press and hold the attack button and MJ would moonwalk while charging up a ball of energy. And of course, who could forget the special dance moves that would nuke an entire]]></description>
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<p>Not that the guy&#8217;s already gone but truth be told, <strong>Moonwalker</strong> which was released in the mid 90&#8242;s in the arcades was actually one of the more engaging arcade games of the time. i remember myself in my teens with three of my friends &#8212; all playing as MJ. We&#8217;d spend Saturday afternoon beating the game.</p>
<p>For its time, Moonwalker had spectacular graphics, faithful and catchy background music and charge moves &#8212; yeah, the charge moves where&#8217; you&#8217;d press and hold the attack button and MJ would moonwalk while charging up a ball of energy.</p>
<p>And of course, who could forget the special dance moves that would nuke an entire screen of enemies. So that was pretty bad ass. MJ would dance with everybody and blow them up after. Can Chuck Norris do that?</p>
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