We are in a market saturated with game sequels, and that is both a good and bad thing. Good because if there is a game world you like that did well on the market, there is a chance you will be able to visit it again. Bad because the influx of sequels tend to keep some truly original game concepts at bay. But you know what I have noticed lately? There are plenty of good current games getting sequels but there are a TON of seventh generation games that, as great as they were, got ignored or shuffled aside. Maybe now would be a good time for developers to start looking back to move forward. What I am talking about is giving us some awesome eighth generation sequels to some badass and much beloved seventh generation games.
I will start this with a disclaimer. If you have not ever played any Team Ico games (namely, Ico and Shadow of the Colossus) you may not want to read this. Only because Team Ico makes a very specific type of game (one that tears out your heart and eats it like George R. R. Martin would) and I don’t want to ruin their other games for the few of you who may not have experienced them yet. By the way, they are brilliant games and you have no excuse, so run and get along with that so the adults can talk. Talk about how The Last Guardian looks like it is going to stick with Team Ico’s trend of making you fall in love with something and then forcing you to deal with its death (and maybe even your own). A game that looks like it could be its own Pixar movie. A game that people have been drooling about for for almost a decade now. A game that has moved its development across game generations and consoles. I am talking about The Last Guardian, and it’s potential to be one of the greatest video games ever made if they actually deliver what they seem to be promising.
Being born into the era when the Nintendo Entertainment System was growing in popularity, I had no choice growing up but to be a hardcore gamer. Why? There were no easy games. Hell, there were rarely even save points or passwords. If you wanted to beat a game (think Mega Man series or Mike Tyson’s Punchout) you HAD to become, essentially, perfect at these games. There was NO room for error. You either were perfect, or you didn’t beat the game. Though it drove me insane and caused me to smash many a controller, I WAS a hardcore gamer. The reason I was a hardcore gamer was because I had no other choice. There were no alternatives. All the best games were hard as f*ck to beat. But then something happened as the console age evolved. We slowly got the option to become casual gamers. Gone were the rage quits and broken controllers. Now WE were in control of how much of a game we saw, and we didn’t need to scream and punch walls to get there. It was nice for a moment. Then the Dark Souls series came out and pushed us all into two schools, no questions asked. You were either a hardcore gamer, or a casual gamer. Allow me a moment to explain both, as I have been both.
First things first, Square has never made it officially clear if her name is Aeris or Aerith. Us Americans assume Aeris, because that is what he got, but some from the East think her first-given name, Aerith, is her real name. So let’s get that stupid-ass argument out of the way right away. I will call her Aeris for this piece because it is less letters and I am lazy, but to each his own. Next up, how f*cking excited are well that Final Fantasy 7 is getting an official remake?! A game that changed many lives (mine being one). Though Sony had hinted that this move was coming for a long time now, I still pissed myself with joy when I saw the trailer. The game that ushered me into teen-hood is now going to usher me into old-man hood. But as I was sitting, smiling, gazing at my computer, a cold dread filled my soul. A memory so shocking, I still get shaken up when I recall it. A moment I sort of prayed I would never have to live again.
I am, of course, talking about the death of Aeris in Final Fantasy 7. Buckle up, kids. We are going to have to relive that, and probably a LOT more realistically, this time.
They were both released in November within days of each other, and both have launched to undeniable success, quickly selling in excess of a million units . They are the Xbox One and PlayStation 4, the two newest consoles from Microsoft and Sony, and each company is claiming victory in the early going of the newest console wars. [Read more…]
The biggest news at Sony’s big PlayStation 4 unveiling event might have been what they didn’t reveal. No look at the console itself. No pricing. But here are the ten big things we did learn. [Read more…]
Respected technology writer Hiroshige Goto of Impress Watch recently wrote about the Playstation 4 in his column.
Goto claims that Sony has begun studies on the possiblity of employing the present Cell Broadband Engine, the same processore used on the Playstation 3, for their next gen console. He said that although Sony could change its mind, the current atmosphere is that Sony will just upgrade the current PS3 chipset for the PS4. He further added that using different iterations of the Cell Engine has always been in the general plans of Sony. This is the reason why the company put so much money in its development. Another good reason for going in this direction is that Sony doesn’t have the time or the reserves to research and create a totally new chipset.
Using a new model of the Cell will ensure lower production costs for the PS4 as well as a shorter game development time. This can result in lower price for the system.