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	<title>ForeverGeek &#187; Starcraft II</title>
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		<title>The 10 Most Talked-About Games of 2010</title>
		<link>http://www.forevergeek.com/2010/12/the-10-most-talked-about-games-of-2010/</link>
		<comments>http://www.forevergeek.com/2010/12/the-10-most-talked-about-games-of-2010/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 07:46:03 +0000</pubDate>
		<dc:creator>Robin Parrish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[APB All Points Bulletin]]></category>
		<category><![CDATA[call of duty: black ops]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[mass effect 2]]></category>
		<category><![CDATA[Medal of Honor]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Starcraft II]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.forevergeek.com/?p=26566</guid>
		<description><![CDATA[For reasons both good and bad, here are the ten games that started the most conversations or got the most press in 2010. These were the video games that shaped the year, and won&#8217;t soon be forgotten (even though some of them might want to be). In (more or less) chronological order, here we go&#8230; [Side note: It feels odd not to include a game from either Kinect or PlayStation Move on this list -- both motion controllers garnered probably more attention than anything else in gaming this year -- but this is a list of games, not hardware. And neither device has yet to have that one, defining game]]></description>
			<content:encoded><![CDATA[<p>For reasons both good and bad, here are the ten games that started the most conversations or got the most press in 2010. These were the video games that shaped the year, and won&#8217;t soon be forgotten (even though some of them might want to be). In (more or less) chronological order, here we go&#8230;</p>
<p><em>[Side note: It feels odd not to include a game from either <a href="http://www.forevergeek.com/tag/kinect/" target="_self">Kinect</a> or <a href="http://www.forevergeek.com/tag/playstation-move/" target="_self">PlayStation Move</a> on this list -- both motion controllers garnered probably more attention than anything else in gaming this year -- but this is a list of games, not hardware. And neither device has yet to have that one, defining game that realizes the hardware's full potential.]</em></p>
<h2>Mass Effect 2</h2>
<p>It&#8217;s hard to believe it&#8217;s been less than a year since <em>Mass Effect 2</em> was released &#8212; particularly since <em>Mass Effect 3</em> was <a href="http://www.forevergeek.com/2010/12/game-vids-special-edition/" target="_self">just announced</a> a few weeks ago. The developers behind RPG <em>Star Wars: Knights of the Old Republic</em> set out to create an entirely new scifi universe and mythology, and they created sophisticated new technology to make a role-playing game that would unfold smoothly, realistically, and without the awkward pauses the genre is known for. The groundwork for BioWare&#8217;s ambitious trilogy was laid in the series&#8217; first game, but ME2 honed to perfection every last detail of the overall package. <em>Mass Effect 2</em> was the perfect blend of first-rate science fiction, cinematic visuals and thrills, and finely-tuned gameplay. And for the earliest months of 2010, it was all anyone could talk about.</p>
<h2>Heavy Rain</h2>
<p>A game like no other, <em><a href="http://www.forevergeek.com/tag/heavy-rain/" target="_self">Heavy Rain</a></em> took full advantage of the heavy-duty hardware offered by the PlayStation 3 to deliver a dark, moody experience with all the gravitas of a film noir masterpiece. Consider it the ultimate choose-your-own-adventure, with four protagonists to play through &#8212; and any or all of them can die at any time. <em>Heavy Rain</em> brought mature themes to an incredibly mature game that could foreshadow the future of gaming: a place where the emotional power of film is indistinguishable from what a game can do.</p>
<h2>Red Dead Redemption</h2>
<p>Bloody, Old West revenge. Impeccable game design. An epic, open world from Rockstar Games &#8212; the masters of the genre. This is what happens when you combine a powerful story with game developers who are at the peak of their craft. Those devs poured rich visuals, gorgeous music, and terrific acting into a game that&#8217;s one of the few bona fide games that&#8217;s justifiable at its $60 pricetag.</p>
<h2>APB: All Points Bulletin</h2>
<p>Perhaps the most unfortunate entry on this list, <em>APB</em> held endless potential &#8212; the pitch was &#8220;<em>Grand Theft Auto</em> as a MMO&#8221; &#8212; but it was so poorly received, developer Realtime Worlds was forced to pull the plug less than 100 days after it launched, due to lack of funding. Realtime even employed some of the <a href="http://www.forevergeek.com/2010/07/turning_a_human_into_a_video_game_avatar/" target="_self">most creative marketing tactics</a> ever used for a video game, but the experience was simply too unfulfilling. It&#8217;s since been snatched up by K2 Network and is planned to relaunch sometime in 2011 as a free-to-play MMO, but it&#8217;s doubtful anyone has their hopes up. On the flip side, lowering expectations can often work in one&#8217;s favor, so maybe 2011 will be kinder to <em>APB</em> than 2010 was.</p>
<h2>Minecraft</h2>
<p>For many, there can be no doubt that 2010 was the year of <em><a href="http://www.minecraft.net/" target="_blank">Minecraft</a></em>. Seriously, did a single day go by when somebody out there wasn&#8217;t writing about, talking about, or posting videos of their <em>Minecraft</em> creations? The game isn&#8217;t even finished yet, but the Alpha build (which released in June, followed by the Beta just weeks ago) ate up so much of players&#8217; time that even major game studios <a href="http://www.teamfortress.com/post.php?id=4130" target="_blank">famously confessed</a> to having &#8220;succumbed to <em>Minecraft</em> addiction.&#8221; If you&#8217;re among the three gamers left on the planet who&#8217;ve never heard of <em>Minecraft</em>, it&#8217;s sort of a <a href="http://www.forevergeek.com/tag/lego/" target="_self">LEGO</a>-inspired sandbox game where literally anything can be built, and player survival is based on the ingenuity of your creations when in-game monsters come calling. <em>Minecraft</em> proved to be that rare, magical combination of familiar elements and original gameplay mechanics. Not bad for a game made up of low-res textures and big, pixelated blocks.</p>
<h2>StarCraft II: Wings of Liberty</h2>
<p>If somebody tells you the RTS genre is dead because of its virtual absence on consoles, point that depraved soul in the direction of the <em>three million</em> PC and Mac gamers who purchased <em>StarCraft II</em> in just its first month of sales. Fans who lamented the excruciatingly long wait for this sequel were overjoyed to find that their patience paid off, as Blizzard rewarded them with a potent storyline, slick production values, and beautifully streamlined gameplay that emphasized multiplayer. Above all else, <em>StarCraft II</em>&#8216;s success is a beacon declaring that in the age of the console, both real-time strategy games and PC gaming itself are far from dead.</p>
<h2>Halo: Reach</h2>
<p>Microsoft&#8217;s flagship franchise was impossible to avoid in 2010, whether you&#8217;re an enthusiast or not &#8212; primarily because of the exorbitant (and at times, <a href="http://www.forevergeek.com/2010/08/microsoft_wants_you_to_cry_over_halo_reach/" target="_self">bizarre</a>) marketing dollars that Microsoft threw around to promote <em>Halo: Reach</em>. All that money spent paid off, with universally-positive <a href="http://www.forevergeek.com/2010/09/review_halo_reach/" target="_self">reviews</a> and a fan reception that bordered on mushy/happy nostalgia. Which is exactly what Bungie was going for in its final opus from the scifi universe it created. Bungie&#8217;s departure from <em>Halo</em> doesn&#8217;t mean the series is over; Microsoft owns the franchise lock, stock, &amp; barrel, so you can bet you&#8217;ll be back in Master Chief&#8217;s boots before long. But you can also bet that out-Bungie-ing Bungie is going to be one tall order, thanks to <em>Reach</em>&#8216;s near-perfect execution.</p>
<h2>Medal of Honor</h2>
<p>Meant to be EA&#8217;s big competitor against the unstoppable juggernaut that is <em>Call of Duty</em>, this reboot of the <em>Medal of Honor</em> series was big on ambition, but even bigger on controversy. Thus it makes a dubious entry on this list because of its one aspect that no one could stop talking about: it allows you to play as the Taliban. Sure, EA gave the game an 11th-hour patch that changed all mentions of &#8220;Taliban&#8221; in the game to the cowardly generic term &#8220;Opposing Force.&#8221; But the damage was already done. It got decent reviews (it&#8217;s got a 72 rating on <a href="http://www.metacritic.com/game/pc/medal-of-honor" target="_blank">Metacritic</a>), but the public at large couldn&#8217;t get past the Taliban flap, granting the game nowhere near the sales numbers EA was hoping for. There&#8217;s always next time.</p>
<h2>Call of Duty: Black Ops</h2>
<p>Every bit as riveting as the white-knuckling gameplay was the behind-the-scenes drama that unfolded between publisher Activision and the two heads of Infinity Ward, the studio that originally created <em><a href="http://www.forevergeek.com/tag/call-of-duty/" target="_self">Call of Duty</a></em>. You don&#8217;t really need me to retell the story <a href="http://www.forevergeek.com/2010/05/so_whats_call_of_duty_black_ops/" target="_self">yet again</a>, do you? It&#8217;s well documented all over the industry, and it&#8217;s an epic tale for the history books. On top of this, <em>Black Ops</em> developer Treyarch had the unenviable task of releasing the franchise&#8217;s next game after the IW fallout, with the impossible levels of fan scrutiny that would accompany it. Fortunately, the game lived up to the hype and went on to rake in more than $1 billion from rabid gamers.</p>
<h2>World of Warcraft: Cataclysm</h2>
<p>The word &#8220;bold&#8221; seems inadequate to describe this world-shattering expansion pack for <em><a href="http://www.forevergeek.com/tag/world-of-warcraft/" target="_self">World of Warcraft</a></em>. With six years of gameplay under its belt, <em>WoW</em> was in danger of stagnation despite its legions of players, so Blizzard decided to do the unthinkable: shake up the entire game. <em>Cataclysm</em> takes the world of <em>WoW</em> and reshapes it entirely, not just altering the storyline&#8217;s status quo but all aspects of the gameplay itself. Change never comes with universal appreciation, but <em>Cataclysm</em> was one of the savviest moves Blizzard could have made, and it&#8217;s just what the doctor ordered.</p>
<hr />
<p>Alright, so there&#8217;s my list. Let me hear it, gamers: what did I leave out? What should have been included? (Be sure to do your homework before mentioning a game you loved to talk about in 2010&#8230; that actually released in <em>2009</em>.) <em>Final Fantasy XIII</em>? <em>Bad Company 2</em>? <em>Assassin&#8217;s Creed Brotherhood</em>? <em>Super Meat Boy</em>? <em>Rock Band 3</em>? <em>Super Mario Galaxy 2</em>? <em>Epic Mickey</em>? <em>LEGO Universe</em>? And what about handheld games? iPhone and iPad games? Or even Facebook games?</p>
<p>What games did you spend all of your time talking about this year?</p>
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		<title>StarCraft II in Lego</title>
		<link>http://www.forevergeek.com/2010/08/starcraft_ii_in_lego/</link>
		<comments>http://www.forevergeek.com/2010/08/starcraft_ii_in_lego/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 13:00:39 +0000</pubDate>
		<dc:creator>Noemi Twigg</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Lego]]></category>
		<category><![CDATA[Starcraft II]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.forevergeek.com/?p=20912</guid>
		<description><![CDATA[StarCraft II has been out for a week or so now, and it looks like it is already dropping down the charts. This post is not really about the game itself, though, but a video created by the guys at Machinima. Whether or not the new game will have the same sustaining powers of the original, you ought to take a look at this recreation. StarCraft and Lego put together &#8211; it was bound to happen sooner or later, but how can you go wrong with this combination? I think the recreation &#8211; from the Terrans and Protoss to the bunkers to the mineral deposits &#8211; is quite impressive. The]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-20914" href="http://www.forevergeek.com/2010/08/starcraft_ii_in_lego/starcraft-2-01/"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="size-full wp-image-20914 alignright" title="Starcraft-2-01" src="http://www.forevergeek.com/wp-content/media/2010/08/Starcraft-2-01.jpg" alt="Starcraft 2 01 StarCraft II in Lego" width="270" height="180" /></a> <a href="http://www.forevergeek.com/2010/07/starcraft_ii_a_ghost_of_the_past_i_wouldnt_mind_seeing/">StarCraft II</a> has been out for a week or so now, and it looks like it is already dropping down the charts.  This post is not really about the game itself, though, but a video created by the guys at <a href="http://blog.machinima.com/insidegaming/2010/08/02/machinima-directors-spotlight-822010/#more-1383">Machinima</a>.  Whether or not the new game will have the same sustaining powers of the original, you ought to take a look at this recreation.</p>
<p>StarCraft and Lego put together &#8211; it was bound to happen sooner or later, but how can you go wrong with this combination?<span id="more-20912"></span></p>
<p>I think the recreation &#8211; from the Terrans and Protoss to the bunkers to the mineral deposits &#8211; is quite impressive.  The background music and the chatter is reminiscent of the original game, and since I haven&#8217;t had the chance to get my hands on StarCraft II (netbooks do have their disadvantages), I cannot really say much about the &#8220;new&#8221; experience.  Suffice it to say that after watching this video, I once again am feeling the urge to play.</p>
<p>Enough chatter &#8211; watch it for yourself!<br />
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		<title>Starcraft II: A Ghost of the Past I Wouldn&#039;t Mind Seeing</title>
		<link>http://www.forevergeek.com/2010/07/starcraft_ii_a_ghost_of_the_past_i_wouldnt_mind_seeing/</link>
		<comments>http://www.forevergeek.com/2010/07/starcraft_ii_a_ghost_of_the_past_i_wouldnt_mind_seeing/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 11:21:03 +0000</pubDate>
		<dc:creator>Noemi Twigg</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game trailers]]></category>
		<category><![CDATA[Starcraft II]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.forevergeek.com/?p=20515</guid>
		<description><![CDATA[Do you know what day it is today? July 27, 2010, for sure. Gamers would know that today is the launch day for Starcraft II, the much awaited sequel to that “little” game released about 12 years ago. (Note to self: Wow, it has been that long?) I still remember when I first played Starcraft. I wasn’t that good at it, but I just couldn’t stop playing. My mother would remember the game because she threatened – several times – to smash the computer if I didn’t go to bed before the sun came up. So today, gazillions of gamers will be holding their breaths in anticipation, and by the]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-20517" href="http://www.forevergeek.com/2010/07/starcraft_ii_a_ghost_of_the_past_i_wouldnt_mind_seeing/sc2/"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-medium wp-image-20517" title="sc2" src="http://www.forevergeek.com/wp-content/uploads/2010/07/sc2-223x167.jpg" alt="sc2 223x167 Starcraft II: A Ghost of the Past I Wouldn&#039;t Mind Seeing" width="223" height="167" align="right" /></a>Do you know what day it is today?  July 27, 2010, for sure.  Gamers would know that today is the launch day for Starcraft II, the much awaited sequel to that “little” game released about 12 years ago.  (Note to self: Wow, it has been that long?)</p>
<p>I still remember when I first played Starcraft.  I wasn’t that good at it, but I just couldn’t stop playing.  My mother would remember the game because she threatened – several times – to smash the computer if I didn’t go to bed before the sun came up.<span id="more-20515"></span></p>
<p>So today, gazillions of gamers will be holding their breaths in anticipation, and by the end of the day, they will finally be able to see if the game is worth the wait.  Surprisingly, Blizzard did not release full copies of the game to reviewers.  The result is that even pro game reviewers and critics will be testing the game together with the rest of the masses.</p>
<p>What we do know is that the races are the same: Terrans, Protoss, and Zerg.  We know that the game is very heavy on the story side.  We know something of the <a href="http://sea.blizzard.com/en-sg/games/sc2/">storyline</a>:</p>
<blockquote><p>In the distant future, in the darkest reaches of space, the ghosts of the past whisper your name. You are Jim Raynor, a marshal-turned-rebel on a vigilante crusade to bring down the Dominion and its nefarious leader, Arcturus Mengsk. Haunted by betrayal and remorse, some believe you may have given up the fight. But you have promises to keep…and a need for vengeance that’s long overdue.</p></blockquote>
<p>The game trailer gives us a glimpse as well.<br />
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I wouldn’t mind playing this game, but remembering just how the first one ate up my time many years ago scares me.  Maybe when I feel like I can handle the temptation better.  Anyone here buying Starcraft II?  Share your experience with us!</p>
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		<title>Blizzard removes LAN Multiplayer on Starcraft II</title>
		<link>http://www.forevergeek.com/2009/07/blizzard_removes_lan_multiplayer_on_starcraft_ii/</link>
		<comments>http://www.forevergeek.com/2009/07/blizzard_removes_lan_multiplayer_on_starcraft_ii/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 00:05:16 +0000</pubDate>
		<dc:creator>Mel</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Starcraft II]]></category>

		<guid isPermaLink="false">http://www.forevergeek.com/?p=13310</guid>
		<description><![CDATA[Without a doubt, Blizzard&#8217;s upcoming sequel Starcraft II is one of the most anticipated games in recent memory. The first Starcraft created such hardcore fan appreciation that up to this day &#8212; 11 years after it was released &#8212; thousands of people still play the game. That is unprecendented and anyone would be hardpressed to think of any game that gains this level of longevity. One of the reasons for the fans&#8217; continued support for Starcraft, aside from the deep, strategic gameplay is the fact that you can play it with your friends and mount frenetic multiplayer battles during LAN parties. Nothing beats having a heated game in a room]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://www.forevergeek.com/wp-content/uploads/2009/07/starcraft2-223x167.jpg" alt="starcraft2 223x167 Blizzard removes LAN Multiplayer on Starcraft II" title="starcraft2" width="223" height="167" class="alignleft size-medium wp-image-13317" /><br />
Without a doubt, <a href="http://www.blizzard.com/us/">Blizzard&#8217;</a>s upcoming sequel Starcraft II is one of the most anticipated games in recent memory. The first Starcraft created such hardcore fan appreciation that up to this day &#8212; 11 years after it was released &#8212; thousands of people still play the game. That is unprecendented and anyone would be hardpressed to think of any game that gains this level of longevity.</p>
<p>One of the reasons for the fans&#8217; continued support for Starcraft, aside from the deep, strategic gameplay is the fact that you can play it with your friends and mount frenetic multiplayer battles during LAN parties. Nothing beats having a heated game in a room with all the trash talking going on between two competitors.</p>
<p>But if Blizzard&#8217;s plan for Starcraft II does push through we won&#8217;t see those cool Starcraft LAN parties anymore. Blizzard confirmed what many are speculating about Starcraft II: Wings of Liberty. The game will be launched for the PC at about the same time the newly revamped Battle.net online network service, which is at the last part of 2009. Unfortunately, the game will be releaed without any LAN multiplayer option.</p>
<p>Blizzard said that the decision to remove this popular option is a type piracy prevention mechanism and also a way to maintain quality assurance. Blizzard wants to direct players to Battle.net as the best, and now the only, option for multiplayer gaming for Starcraft II.</p>
<p>I&#8217;m not too sold on the whole anti-piracy thing idea. Why would long-time fans of the game suffer for what pirates are doing? By removing the LAN multiplayer option, Blizzard is effectively alienating a large majority of Starcraft fans who plan on playing the game through their local networks. LAN multiplayer will obviously not need an internet connection &#8212; why would Blizzard expect players to connect to the internet to play with people who are all in the same room? And what about the lag, which is obviously not going to be a problem with LAN multiplayer? I think Blizzard is making a big mistake with this move.</p>
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