6 Months and Counting, We Still Don't Know What's Inside the Cube
Peter Molyneux says enough is enough. With his grand communal experiment Curiosity dragging on for six long months, he's cutting it short by trimming the cube down to its final fifty layers. The end is nigh!
Peter Molyneux says enough is enough. With his grand communal experiment Curiosity dragging on for six long months, he’s cutting it short by trimming the cube down to its final fifty layers. The end is nigh!
So what’s inside that blasted cube? We may be just days away from finding out.
I jumped on the Curiosity bandwagon pretty early on. Tapping those cubelets was oddly compelling for the first month or so. I kept checking in, day after day, to see how much the cube had shrunk. But even after dozens of layers had been removed, it never looked like that humongous cube was getting any smaller. After the second month, for me it descended into tedium.
There were so many ups and downs along the way. Molyneux and his crew at 22cans sorely underestimated the level of interest generated by Curiosity, causing major growing pains when the game launched. There were days when entire coin collections were lost, when hundreds of thousands of users couldn’t connect at all. Along the way, 22cans upgraded the technology to the point where you can actually see the effects of all the other players in the world tapping away, in real time. It’s amazing to watch the world tap those cubelets, and 22cans put in some cool effects to help visualize it. I’m kind of in awe of how they managed to pull that off in real time — thank god for my Clear high speed internet — over standard bandwidth.
But the question is still… What’s inside that cube? Can it truly change someone’s life forever, like Peter Molyneux claims? Or will Curiosity go down in history as his biggest unfulfilled claim ever?
About the Author
Matteus Huber is a foreign exchange student living in New York who plans to seek a career in advertising when he’s all growed up.