Crysis is by far the most impressive and immersing game in terms of sheer detail and graphical quality. It combines one of the most advanced game engines ever developed with incredibly rich, lust environments and even a pinch of military strategy.
Despite of how good everything looks, there are some things that can’t be overlooked. The engine isn’t flawless, you’ll see more than one glitch one too many times, and the story is mediocre at best. That isn’t to say that it’s a bad game, but it is a game that excels very little in any aspect other than it’s looks and gameplay.
Gameplay: 4 out 5
Throughout most of the game you’ll be limited to patches of terrain of a tropical island. Although the environment is wide enough to give you freedom to choose your path or how you approach your objectives, after halfway through the game you’ll find that the game progression is very linear, but simply has rather large edges. This isn’t a bad aspect though, because it suits the game just fine. It gives you options without taking away too much focus from the game’s progression, and there are plenty of optional encounters or approaches to each level which will keep you entertained as you progress.
As you proceed you’ll have access to various different weapons, most of them with the same level of effectiveness (more on that later) but it’s clear that some are better suited to some game styles than others.If you choose the stealthy approach, which is advantageous at some parts in the game, you will need to carefully choose your locations, and measure your ammo well because it’s simply impossible to snipe an entire camp of enemies, though it’s a good idea to snipe out some key enemies, mainly the ones holding turrets or the snipers on top of the towers.
Stealth works well in “open” environments or “human” environments, such as plains or enemy bases, but you’ll find out (all too well) that it’s not as effective in the forests, because enemies can usually detect you very easily through the thickest of bushes, although you can’t.
During most of the game you’ll be carrying a nice 2-handed shotgun or automatic gun and blasting, dodging and sprinting through all of the different obstacles.
Another problem I found was that the gun spread isn’t regular. Some enemies will go down quicker than any animal critter you shoot, others will feel like you’re shooting a brick wall, despite most of them wearing the same, typical military uniform.With the shotgun being one of my favorite weapons, it was very upsetting to see one soldier being taken down in one shot and another one surviving 3 consecutive head or body shots.
Storyline (spoiler warning): 2 out of 5
The story is your typical “Hero goes somewhere. Finds out more than he expected. Ends up having to save the world” type of story. The main character, or should I say the “hero” is as generic as heroes can get. With no background whatsoever and complete lack of emotions for his comrades, except for his squad leader, there’s little to be said about him.
After a bit of solo gun blazing you’ll eventually find out that there is something being kept hidden. And if the big extra-terrestrial claw-structure-thing, that showed up when a large part of a mountain crumbled in one of the first levels, didn’t give it away, there are aliens in the game.
You’ll discover, fight them, and curse at their ability to randomly kill you in one blow when you reach, more or less two thirds of the game. Thankfully most of the human bodies you’ll find in that part of the game seem to have a rocket launcher beside them, which is surprisingly convenient.
What starts off as a type of story ends up as your typical American action movie storyline, filled with all of the cliche-ness that you’d expect from one. The ending screams patriotism and arrives precisely when the story was getting somewhere. It sounds a bit silly saying this but for most part of the game there is hardly any story progression whatsoever.
The number of relevant characters in the game plot is ridiculously small. There are, for starters your team members, which drop like flies in the first minutes of the game leaving you with a very annoying British colleague and your stereotypical mean-looking African general. Then there’s an enemy leader, that seems like your main threat when you first encounter, but is taken down as soon as you reach him, and there’s an old commander at the end who is only relevant for… just about 10 minutes of the game.
Presentation: 5 out of 5
Crysis has set the standards for processors and graphics cards.
When a graphics card can run it “decently” or with above average settings, it’s considered good. At the moment, there is no card that can run Crysis in 1280×1024 with 2x Anti-Aliasing. My graphics card can pull 25 to 40 frames per second, and runs in high settings with 2x Anti-Aliasing. Which is decent enough to play yet still captures most of the great visual quality the game can deliver.
Whether you want to look at the reflections, the shadows, the lighting effects, or the sheer detail of the levels, you’ll find no title as good as it. It’s just a shame that the variety in levels wasn’t very big, but the game serves perfectly as a showcase for next-gen graphics.
I honestly can’t say this game is worth the full price tag. It’s relatively short, despite having huge levels; it’s quirky, in some aspects; and doesn’t have very much to offer once you finish it. If you recently bought a graphics card that came with Crysis bundled, it’s the perfect game to showoff what your new hardware can do and it’s entertaining enough to keep you playing for a short while.
If you’re looking for a great-eye-candy, fast-paced action game, then Crysis is perfect for you. Just don’t go looking for anything other than that in it
Final Rating: 3.7 out of 5