Duke Nukem II Is Back - On iOS

You can already relive the glory days with the classic Duke Nukem 3D on Apple's iOS devices. Now, your iPhone or iPad can go back even further to arguably one of the greatest side-scrollers of all time: Duke Nukem II.

You can already relive the glory days with the classic Duke Nukem 3D on Apple’s iOS devices. Now, your iPhone or iPad can go back even further to arguably one of the greatest side-scrollers of all time: Duke Nukem II.

Just in time for its 20th anniversary, Duke Nukem II is available now in the App Store. It’s been ported in its entirety to iOS, preserving the graphics, levels, and Duke himself. All that frenetic action across 32 levels that we loved way back when has been treated with the utmost respect and adoration, and it can be yours for just $2.

The original game was created by 3D Realms, but the port has been handled by Interceptor Entertainment, the developer that’s rebooting another 3D Realms classic, Rise of the Triad. This edition of Duke Nukem II required some creative coding to bring the old software to new devices while keeping its smooth, fluid framerate and those classic VGA graphics. Instead of a keyboard, you’ll use virtual buttons and a virtual thumbstick to create a control scheme more accessible to modern gamers. Interceptor has also added in some new music and a few bits of new artwork, bringing Duke’s appearance more in line with the sunglasses-clad way he looks in later games.

Above there’s a trailer for you to check out, and below is a behind-the-scenes glimpse at how the port was made. According to that video, Interceptor is also working on a port of Duke Nukem I, to be released at a later date.

I have fond memories of playing DKII, and sharing the game with my dad. Personally, I would have loved seeing a fully updated conversion of the old game with modern graphics and effects (a la Halo Anniversary). And as a matter of fact, Interceptor is doing that very thing with an upgrade to Duke Nukem 3D called Duke Nukem 3D: Reloaded, rebuilding the game using the Unreal 3 engine. But understandably, doing the same for DKII would have been a bigger undertaking than they may have the desire or ability to manage just now.

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Robin Parrish
@robinparrish

Unathletic, uncoordinated tall man with endless creativity stampeding through his overactive brain. Comes with beard, wife, and two miniature humans. Novelist. General blogger and main Gaming Geek for ForeverGeek. Lead Blogger, Apple Gazette.

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