E3 2012: Star Wars 1313
Among the most buzzed-about games announced at E3 2012 (going on now) is LucasArts’ “mature” new take on everyone’s favorite galaxy far, far away: Star Wars 1313. Here’s everything we know, plus screens and video clips of the game in action.
Star Wars 1313 is getting major attention at E3 because of the brief game clips I’ve embedded below. They show off Hollywood-scale performances, cinematography, and visual effects — all from within a video game. Just watch the clips if you don’t believe me, and prepare to pick your jaw up off the floor. We’ll talk more about the game afterwards.
Star Wars 1313 is a bold new entry in the Star Wars mythos, pitting a lethal bounty hunter against all sorts of obstacles and baddies in the dark underworld of Coruscant. This never-before-seen part of the planet is where a ruthless criminal underground called Level 1313 operates — over 1,000 levels below the surface of Coruscant. LucasArts describes it as “a dark, vast subterranean metropolis.” We’ve yet to see what this place looks like, but LucasArts is showing off some in-game clips of our new protagonist and his mentor on their initial descent straight down through a vast shaft that drops into the lowest levels of the planet.
Is the world ready for a potentially M-rated Star Wars game? That’s what LucasArts aims to find out with this tale of a dangerous criminal conspiracy that must be uncovered by a new bounty hunter (who looks for all the world like a young Tim Daly) and his arsenal of cool weapons and gadgets. Along the way, he’ll hunt down various marks to make surgical kills, while navigating this dangerous new part of the Star Wars universe. The Force Unleashed this ain’t; there are no Force powers to be found.
LucasArts is going out of its way to do something different with Star Wars 1313, employing artists and developers from across all of the Lucasfilm brands, including Industrial Light & Magic, Lucasfilm Animation, and Skywalker Sound. Building on the Unreal engine, LucasArts and its Lucas partners are sharing tools and technologies, motion-capture performances, and high-end visual effect techniques to bring an unprecedented level of cinematic quality to their game. Cover-based combat, platforming, and seamless transitions between cinematics and gameplay.
Star Wars 1313, described as a third-person action adventure thrill ride, is in development for current-generation consoles like Xbox 360 and PlayStation 3 — even though its visuals and physics look more like something intended for next-gen machines. LucasArts is staying mum on the game’s projected release window, but promise to share more details over the coming months.