Fight Night Round 4 to ship June 30
One of the games that I’m highly anticipating this year is Fight Night Round 4. There’s a big reason why I love playing boxing games. First, I’m a very busy man that I rarely have the time right now to really sit down and spend more than two hours on an RPG. A boxing game is usually short and sweet. I can boot up my game play one match, win, and then turn it off and go back to work. It really fits my tight schedule at the moment. But more than that, I love to play boxing titles. It’s just really fun to pummel a fighter and try to emulate some of the moves that I see in real boxing matches.
I’ve played Fight Night Round 3 to death so I’m really eager to get my hands on the latest installment of the game. And with EA’s announcement that the game, which will be available on both the Xbox 360 and the PS3, will ship worldwide on June 30, I couldn’t be happier. I am quite intrigued by what EA claims as a ground-up reworking of the whole engine and system. I hope that most of the problems that I encountered in Fight Night Round 3 will be addressed — like the loooong load times, the usual sluggish movements around the ring and the boring corner advice from the trainer. I also hope that during online play players can get to choose if they want to fight with people who will use the buttons or the punch control system (the few times I’ve played online I keep getting beat by players who just continually push the haymaker button).
EA has promised that there will be more than 40 licensed boxers that will appear in the game and there will also be a Legacy mode – which I think is just perfect since It’s just silly that the game actually decides when you retire.