Managing the Gamer Generation
Yep. We are officially part of the “Gamer Generation” and proud of it. We’re a pop culture savvy group who enjoys virtual entertainment, have been through four generations of Nintendo consoles and more generations of Mario, the rise and fall of Sega, the entrance of Microsoft, seen (and enjoyed) movies based on video games, read Penny Arcade daily, etc. etc.
Now, apparently, this conditioning may actually have benefits in the “real world.” Sean Silverthorne, Editor of Harvard Business School’s Working Knowledge, recently interviewed the authors of Got Game: How the Gamer Generation Is Reshaping Business Forever.
It’s an interesting read. Here’s a snippet:
Q: Today’s work environment is largely about team performance. Aren’t gamers loners?
A: This is one of the huge points creating the generation gap. Gaming is actually much more social than boomers understand. A lot of it is very social, done with friends, and now increasingly, over the Internet. Maybe as a result, gamers really value other people—more than people who didn’t play games growing up. They also firmly believe in a team environment.
But they’re not egalitarians—they believe someone should lead, they are generally happy to do it, and they have more skills than other people their age, more fluency with different leadership styles.