Max Payne Coming to iPad & iPhone!

Max Payne: coming to iOS

Is it bad that I’m more excited about this than I am about Max Payne 3? The original Max Payne, by Remedy Entertainment, is being ported to iOS devices with an expected arrival within the next two months.

The port is being handled by Rockstar Games, the developer/publisher behind the forthcoming Max Payne 3 (the first two games were crafted by Finland-based Remedy, but Rockstar now owns the franchise rights), who revealed the news in a fan Q&A on the Rockstar website. The company says that after their successful release of Grand Theft Auto III for iOS last year, they decided that their next iOS port would be the PC classic, Max Payne.

Rockstar plans to make a more official announcement about Max Payne on iOS “soon,” with a release date included that they intend to be “sometime in the next couple of months.” It’s likely that Max will be priced at $4.99, just like GTA3.

Man, I remember the first time I played Max Payne. It was such a potent experience. I’d played Half-Life, of course, just like everyone else. And there were a few other games here and there that told good stories. But Max Payne immersed players in the emotional journey of its protagonist unlike any video game I’d ever played before. From that opening nightmarish flashback scene of Max running through his house, trying to reach his dying wife and child as the hallways stretched into infinity, to the climactic fight on a skyscraper rooftop, that game grabbed hold of me and never let up.

It’s also memorable because it introduced the concept of “bullet time” to video games. It released two years after The Matrix hit theaters, but the game’s developers at Remedy had been working on building bullet time into their game since long before The Matrix was released. Who can forget those sweet John Woo-esque slow-mo dives sideways and backwards, while firing off dual pistols at multiple targets? Or sending a perfectly-shot bullet into a target and the camera shifting to a POV shot right behind the bullet, showing its trajectory as it nailed a bad guy in the head or the heart?

Such good memories, of a truly revolutionary game. Can’t wait to see how it’s adapted for touchscreen controls!

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Robin Parrish

Unathletic, uncoordinated tall man with endless creativity stampeding through his overactive brain. Comes with beard, wife, and two miniature humans. Novelist. General blogger and main Gaming Geek for ForeverGeek. Lead Blogger, Apple Gazette.

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