Milo: Fully Interactive, Virtual Boy

Back when Kinect was first introduced — you know, back when it was known as “Project Natal” — gaming god Peter Molyneux demoed an interactive simulation that featured a real-life human interacting with a virtual boy named Milo. They had an entire conversation, could read each other’s emotions, exchanged a pencil drawing, and more. It was cuh-razy. Interaction at a level the gaming world had never seen before.

The eleven minute video above features Molyneux giving an updated demo of the technology at a TED talk that took place earlier today. Now, Milo can learn, listen, recognize, and respond just like a real eleven-year-old boy. It’s utterly astounding and points to the future of gaming where nearly anything is possible.

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Robin Parrish

Unathletic, uncoordinated tall man with endless creativity stampeding through his overactive brain. Comes with beard, wife, and two miniature humans. Novelist. General blogger and main Gaming Geek for ForeverGeek. Lead Blogger, Apple Gazette.

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