Operation Flashpoint 2: Dragon Rising News

Codemasters are, at this very moment, creating a sequel to a very special game indeed.  The original Operation Flashpoint was a breakthrough game – quite revolutionary but it didn’t garner the reviews it should have done thanks to high system requirements and occasionally buggy gameplay.  What it did offer though was a huge, free roaming battlefield with the opportunity to enter combat from a number of levels – from that of a basic grunt on the ground all the way through to operating as a company commander of a tank platoon.

Unlike the previous game (it took place in a cold war setting with Russia invading America), the sequel puts the player firmly in a modern day conflict.  This time round, the fighting will take place on an island group with a variety of natural resources that both Russia and China are seeking to lay claim to.  Luckily, the conflict is only fictional – unlike the island – which should mean that the physical location details allow for an immense virtual world.

As with most of these games, you can’t be anyone other than an American and this is no exception.  You’ll play as part of a small, specialist US presence that will fight alongside the Russians in this particular conflict.  Nonetheless, this won’t be small and tactical based – there’s still a war going on out there so expect to have to play into that sort of scenario.

As the setting is modern day, you can expect all of the weapons, vehicles and additional equipment that you’d require (depending on the type of character that you are playing at the time, as much like the original you may be a grunt at first but very quickly you can rise through the ranks and say play the next mission as a pilot or sniper).

Due to the setting, you’ll have access to more than 50 weapons in game, each with a variety of purposes.  So, whatever sort of individual conflict you find yourself in, there should be some way of being able to work your way out of it.  Physics for bullet trajectories as well as a high polygon counts should ensure as realistic a game as possible and customisation can come into play with individual rifles having the capability of being fitted with silencers, extra ammo clips and so forth.

Much like the original, there will no doubt be a range of vehicles available to either drive, command or gunner from (or all three depending on the vehicle type).  This should allow for extremely tactical decisions as well as superb online gameplay in a similar format to Joint Operations.

Perhaps one of the best aspects of the original was the way in which each of the soldiers in the game from the starting point had a personality.  It is still special playing through the campaign (and it is something that I did recently) and meeting Kowalski etc again.  Moving up through the ranks and tackling that obstacle course is something that I really hope they keep in.

The game will (for the PC version at least) ship with a map editor, meaning that there’s always going to be a wealth of content out there for those who complete the game fairly quickly.  The game is still being classed as a “modern military simulation in gaming” and so it should present a wonderful, challenging variety of tasks for the player to become engrossed in.

Codemasters have this to say about the game:
Operation Flashpoint 2: Dragon Rising utilizes an evolved version of Codemasters proprietary game engine Neon. As depicted in the new teaser trailer, soldiers, weaponry and military vehicles will be as authentic and realistically detailed as ever, and the environments will be a comprehensive simulation of real world locations, densely packed to create rich and challenging tactical combat situations.

Operation Flashpoint 2: Dragon Rising is in development at Codemasters Studios, and is currently rated “RP” (Rating Pending) by the ESRB. Be sure to check out the official game website located at www.codemasters.com/flashpoint2 to see the teaser trailer and to sign up for future development briefings.

Operation Flashpoint 2: Dragon Rising is to be released at the end of November for PS3, PC and Xbox 360.

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