Peter Molyneux is Reinventing the God Game

Peter Molyneux, creator of the first “god game” ever, Populous, is seeking Kickstarter funding to go back to the genre he created with a new god game called Godus.

Molyneux’s new indie game company, 22cans (you know, the folks behind that giant cube thing) is looking to Kickstarter to fund Godus. They’re calling Godus their second “experiment,” one of twenty-two planned as a build-up to a massive new game franchise that they have planned. Each of these experiments is designed as ways for 22cans to learn about multiplayer interaction, and try new things that games have never done before.

Curiosity was the first of these experiments, and Godus is the second. Molyneux considers Godus an experiment in cooperation, since it’s about people all over the world working together to create and destroy their own worlds and civilizations. 22cans also says on their Kickstarter page that they’re taking the lessons they’ve learned from Curiosity and applying it to Godus and other future experiments.

22cans describes Godus as a combination of “the power, growth and scope of Populous, the detailed construction and multiplayer excitement of Dungeon Keeper, and the intuitive interface and technical innovation of Black & White.” Where Curiosity is benefiting largely from the casual gaming crowd, Godus is clearly focused at hardcore gamers. In a revealing interview with Rock, Paper, Shotgun, Molyneux calls out the modern slate of god games, which are made up entirely of titles like CityVille. The god game genre “was always supposed to be more than that. It was supposed to be far, far more than that,” he says.

I’m really digging the art style of this new game (er, experiment). It’s quite beautiful to look at, and it’s clear that Molyneux’s hand-picked programmers and designers are looking at Godus as their first chance to show off what they can really do.

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Godus is being developed for PC and mobile devices. At the time of this writing, there are 28 days remaining on Godus‘ Kickstarter campaign, and 22cans has reached almost a quarter of their funding goal of £450,000. (That’s about $717,000.)

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Robin Parrish

Unathletic, uncoordinated tall man with endless creativity stampeding through his overactive brain. Comes with beard, wife, and two miniature humans. Novelist. General blogger and main Gaming Geek for ForeverGeek. Lead Blogger, Apple Gazette.

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