Suckfest! 'BioShock Infinite' Delayed
Sad-with-a-silver-lining news for fans of the most-anticipated game of the Fall: BioShock Infinite has been pushed back to March 2013. What’s the silver lining? Read on.
According to Irrational Games’ creative director and BioShock Infinite designer Ken Levine, the original release date of October 2012 was something they “felt pretty good about,” at least at first. But in the time since that date was announced, they’ve decided that the game can be even better than it already is with “some specific tweaks and improvements.” We’ll likely never know what those things are, but it means that in the end, a potentially great game is being given every chance to be brilliant.
BioShock Infinite‘s release date has been pushed ahead by four months to February 26, 2013. Levine went on to say that the original BioShock experienced a similar delay at the end of its development cycle, so Irrational could improve game aspects like the Big Daddies, and the “grimy” textures of Rapture. Likewise, this time Irrational isn’t willing to settle for anything but perfection.
Levine also says that BioShock Infinite won’t be shown at E3 or Gamescom this year — news that’s sure to bum out attendees. Irrational made the decision to pull back from the Summer expos because “preparing for these events takes time away from [game] development.”
While all this stuff means Infinite should more than live up to gamers’ already-high expectations… it still sucks for those of us dying to get our hands on the game. I really don’t begrudge Irrational their desire to raise the bar of excellence with their next big game. Not one bit. You can’t rush genius, and I’d rather the game was perfect rather than timely.
I just hate waiting! I know this game is going to be fantastic and I need to play it. Now!