What if Super Mario Bros. Was an FPS?

The most blissful minute-and-a-half you’ll experience all day is just ahead. It sets a new standard in awesome.

Have you ever wondered what it would feel like to be Mario in Super Mario Bros.? To run through his side-scrolling world from a first-person perspective, jumping over the pipes and bricks, and living inside Mario’s hyper-realistic, brightly-colored life?

Brandon Laatsch, of the podcast Face Rocker, is the talented animator who created — from scratch — this amazing look inside the classic Nintendo game. He used rendering and animation software including 3dsMax, FumeFX, and After Effects to bring it to life. It reportedly took more than sixty hours across three weeks to render.

It’s most impressive aspect is its accuracy. It perfectly captures every last detail of one a Super Mario level, complete with music, sound effects, point counts, and achievements.

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Robin Parrish

Unathletic, uncoordinated tall man with endless creativity stampeding through his overactive brain. Comes with beard, wife, and two miniature humans. Novelist. General blogger and main Gaming Geek for ForeverGeek. Lead Blogger, Apple Gazette.

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